This commit is contained in:
Nemo D'ACREMONT 2025-05-18 19:50:41 +02:00
parent 15a834488b
commit 0e4d30fa0d
5 changed files with 130 additions and 108 deletions

29
go_player/Makefile Normal file
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@ -0,0 +1,29 @@
files += tp_player-ndacremont_meyben/README.md
files += tp_player-ndacremont_meyben/scrum.pt
files += tp_player-ndacremont_meyben/plays-8x8.json
files += tp_player-ndacremont_meyben/localGame.py
files += tp_player-ndacremont_meyben/namedGame.py
files += tp_player-ndacremont_meyben/Goban.py
files += tp_player-ndacremont_meyben/myPlayer.py
files += tp_player-ndacremont_meyben/moveSearch.py
files += tp_player-ndacremont_meyben/playerInterface.py
files += tp_player-ndacremont_meyben/requirements.txt
.PHONY += all
all: tp_player-ndacremont_meyben.tar.gz
tp_player-ndacremont_meyben.tar.gz: tp_player-ndacremont_meyben $(files)
tar -cvzf $@ $^
tp_player-ndacremont_meyben/%: %
cp $^ $@
tp_player-ndacremont_meyben:
mkdir -p $@
.PHONY += clean
clean:
$(RM) -r tp_player-ndacremont_meyben tp_player-ndacremont_meyben.tar.gz
.PHONY: $(PHONY)

5
go_player/README.md Normal file
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@ -0,0 +1,5 @@
# TP Noté joueur Go -- Nemo D'ACREMONT, Martin EYBEN, G1

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@ -2,7 +2,6 @@
import Goban
import myPlayer
import gnugoPlayer
import time
from io import StringIO
import sys
@ -14,7 +13,7 @@ player1 = myPlayer.myPlayer()
player1.newGame(Goban.Board._BLACK)
players.append(player1)
player2 = gnugoPlayer.myPlayer()
player2 = myPlayer.myPlayer()
player2.newGame(Goban.Board._WHITE)
players.append(player2)

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@ -4,85 +4,74 @@ import math
from typing import Any, Callable
import Goban
# Returns heuristic, move
def _alphabeta(
board: Goban.Board,
heuristic: Callable[[Goban.Board, Any], float],
color,
move,
alpha=-math.inf,
beta=math.inf,
depth: int = 3,
shouldStop=lambda: False
) -> tuple[float, Any]:
if board.is_game_over() or depth == 0:
return heuristic(board, color), None
wantMax = (board.next_player == color)
if depth == 0 or board.is_game_over():
return heuristic(board, board.next_player()), move
wantMax = (board.next_player() == color)
best_move = None
if wantMax:
acc = -math.inf, None
acc = -math.inf
for move in board.generate_legal_moves():
if Goban.Board.flat_to_name(move) == "PASS":
continue
board.push(move)
value = (
_alphabeta(
value = _alphabeta(
board,
alpha=alpha,
beta=beta,
move=move,
heuristic=heuristic,
color=color,
alpha=alpha,
beta=beta,
depth=depth - 1,
)[0],
move,
)
acc = max(
acc,
value,
key=lambda t: t[0],
)
shouldStop=shouldStop
)[0]
board.pop()
if shouldStop() or acc[0] >= beta:
if value > acc:
acc = value
best_move = move
alpha = max(alpha, acc)
if shouldStop() or acc >= beta:
break # beta cutoff
alpha = max(alpha, acc[0])
else:
acc = math.inf, None
acc = math.inf
for move in board.generate_legal_moves():
if Goban.Board.flat_to_name(move) == "PASS":
continue
board.push(move)
value = (
_alphabeta(
value = _alphabeta(
board,
alpha=alpha,
beta=beta,
move=move,
heuristic=heuristic,
color=color,
alpha=alpha,
beta=beta,
depth=depth - 1,
)[0],
move,
)
acc = min(
acc,
value,
key=lambda t: t[0],
)
shouldStop=shouldStop
)[0]
board.pop()
if shouldStop() or acc[0] <= alpha:
if value < acc:
acc = value
best_move = move
beta = min(beta, acc)
if shouldStop() or acc <= alpha:
break # alpha cutoff
beta = min(beta, acc[0])
return acc
return acc, best_move
def alphabeta(
board: Goban.Board,
@ -90,36 +79,35 @@ def alphabeta(
color,
depth: int = 3,
):
_, move = _alphabeta(board, move=-1, heuristic=heuristic, color=color, depth=depth)
_, move = _alphabeta(board, heuristic=heuristic, color=color, depth=depth)
return move
def IDDFS(board: Goban.Board, heuristic, color, duration: float, maxdepth=42):
st = time.time()
shouldStop = (lambda: time.time() - st > duration)
depth = 0
move = -1
score = -1
def IDDFS(
board: Goban.Board,
heuristic: Callable[[Goban.Board, Any], float],
color,
max_depth: int = 10,
duration: float = 5.0 # Duration in seconds
):
best_move = None
start_time = time.time()
shouldStop = lambda: (time.time() - start_time) >= duration
while not shouldStop() and depth <= maxdepth:
if depth % 2 == 0:
score, move = _alphabeta(
board, heuristic, color, move=move, alpha=-math.inf, beta=math.inf, depth=depth, shouldStop=shouldStop
for depth in range(1, max_depth + 1):
value, move = _alphabeta(
board,
heuristic=heuristic,
color=color,
depth=depth,
shouldStop=shouldStop
)
if score == math.inf:
return move, score
if shouldStop():
break
else:
score, move = _alphabeta(
board, heuristic, color, move=move, alpha=-math.inf, beta=math.inf, depth=depth, shouldStop=shouldStop
)
print(f"{depth}, {value}", file=stderr)
best_move = move
if score == -math.inf:
return move, score
print("depth:", depth, time.time() - st, score, file=stderr)
depth += 1
print(time.time() - st, duration, depth, file=stderr)
return move, score
return best_move

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@ -32,6 +32,9 @@ def setup_device():
def goban2Go(board: Goban.Board):
"""
Convert a goban board to a tensor for the model
"""
goBoard = torch.zeros((3, 8, 8), dtype=torch.float32)
black_plays = (board.next_player() == Goban.Board._BLACK)
@ -119,33 +122,32 @@ class myPlayer(PlayerInterface):
def __init__(self):
self._board = Goban.Board()
self._mycolor = None
self.last_op_move = -2
self.device = setup_device()
print(self.device)
self.model = GoModel().to(self.device)
checkpoint = torch.load("scrum.pt", weights_only=True, map_location=self.device)
self.model.load_state_dict(checkpoint["model_state_dict"])
self.last_op_move = None
self.maxtime = 1800
self.time = 0
# Load plays for the opening
self.plays = []
with open("plays-8x8.json") as f:
plays = json.load(f)
# Only keep the plays we want
l = "W" if self._mycolor == Goban.Board._WHITE else "B"
filtered = filter(lambda t: l in t["result"], plays)
# We sort to take the most advantageous openings
lp = l + "+"
for el in filtered:
el["result"] = float(el["result"].replace(lp, ""))
self.plays.append(el)
self.plays.sort(key=lambda t: t["result"])
self.turn = 0
def getPlayerName(self):
return "xXx_7h3_5cRuM_M45T3r_xXx"
@ -155,7 +157,7 @@ class myPlayer(PlayerInterface):
if board.winner() == board._EMPTY:
return 0.5
return math.inf if board.winner() == color else -math.inf
return math.inf if board.winner() == self._mycolor else -math.inf
go_board = torch.from_numpy(np.array([goban2Go(board)])).float().to(self.device)
@ -174,58 +176,57 @@ class myPlayer(PlayerInterface):
print("Referee told me to play but the game is over!")
return "PASS"
duration = 1.
# Take more time in endgame
if self._board._nbBLACK + self._board._nbWHITE < 10:
duration = 1
duration = 5
elif self._board._nbBLACK + self._board._nbWHITE < 30:
duration = 1
elif self._board._nbBLACK + self._board._nbWHITE < 40:
duration = 20
elif self._board._nbBLACK + self._board._nbWHITE > 40:
duration = 1 # 64 - (self._board._nbBLACK + self._board._nbWHITE)
else:
duration = 30
# Play quickly if lack of time
duration = min(duration, (self.maxtime - self.time) / 10)
move = -1
score = 0
move = -1
b, w = self._board.compute_score()
# move = alphabeta(self._board, self.nnheuristic, self._mycolor, 1)
if self.last_op_move == "PASS" and (b - w) * (1 if self._mycolor == Goban.Board._BLACK else -1) > 0:
move = -1
score = math.inf
elif self._board._nbBLACK + self._board._nbWHITE < 20:
# If passing wins the game, pass
if self.last_op_move == -1 and (b - w) * (1 if self._mycolor == Goban.Board._BLACK else -1) > 0:
move = -1
# Play greedily opening moves early in the game
elif self._board._nbBLACK + self._board._nbWHITE < 10:
turn = self._board._nbBLACK + self._board._nbWHITE
for play in self.plays:
if len(play["moves"]) > turn and Goban.Board.name_to_flat(play["moves"][turn]) in self._board.legal_moves():
move = Goban.Board.name_to_flat(play["moves"][turn])
score = 1
elif move == -1:
move, score = IDDFS(
self._board, self.nnheuristic, self._mycolor, duration=duration, maxdepth=64
# Use iddfs alphabeta
else:
move = IDDFS(
self._board, self.nnheuristic, self._mycolor, duration=duration, max_depth=64
)
self._board.push(move)
print(move, score, file=stderr)
nd = time.time()
self.time += (nd - st)
self.turn += 1
# New here: allows to consider internal representations of moves
# move is an internal representation. To communicate with the interface I need to change if to a string
print(move, (nd - st), file=stderr)
self._board.push(move)
return Goban.Board.flat_to_name(move)
def playOpponentMove(self, move):
print("Opponent played ", move) # New here
# the board needs an internal represetation to push the move. Not a string
self._board.push(Goban.Board.name_to_flat(move))
self.last_op_move = move
self.turn += 1
self.last_op_move = Goban.Board.name_to_flat(move)
def newGame(self, color):
self._board = Goban.Board()
self._mycolor = color
self.last_op_move = -2
self.time = 0
def endGame(self, winner):
if self._mycolor == winner: