# -*- coding: utf-8 -*- import time import Goban from playerInterface import * import GnuGo class myPlayer(PlayerInterface): """Antoher player example that simply act as a wrapper to my GnuGo.py interface. Allows to play against gnugo.""" def __init__(self): self._board = Goban.Board() self._gnugo = GnuGo.GnuGo(Goban.Board._BOARDSIZE) self._moves = self._gnugo.Moves(self._gnugo) self._mycolor = None def getPlayerName(self): return "Gnugo Player" def getPlayerMove(self): if self._board.is_game_over(): print("Referee told me to play but the game is over!") return "PASS" # gets the legal moves from Goban (just to write them) board_moves = [Goban.Board.flat_to_name(m) for m in self._board.legal_moves()] print( "Board Legal Moves for player " + Goban.Board.player_name(self._board._nextPlayer) ) (ok, legal) = self._gnugo.query( "all_legal " + Goban.Board.player_name(self._board._nextPlayer) ) print("GNUGO Legal Moves are ", legal[1:]) move = self._moves.getbest() print( "I am playing ", move ) # New here: allows to consider internal representations of self._board.push(Goban.Board.name_to_flat(move)) self._moves.playthis(move) # moves print("My current board :") self._board.prettyPrint() return move def playOpponentMove(self, move): print("Opponent played ", move) self._board.push(Goban.Board.name_to_flat(move)) self._moves.playthis(move) def newGame(self, color): self._mycolor = color self._opponent = Goban.Board.flip(color) def endGame(self, winner): if self._mycolor == winner: print("I won!!!") else: print("I lost :(!!")