revert: awful time on thor
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f6b03da814
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589c6551f7
@ -17,8 +17,7 @@
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#define IS_WAITING(entry) (entry->status & WAITING)
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#define GET_LAST_WAITED_THREAD(entry) (entry->last_waited ? entry->last_waited->last_thread : NULL)
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#define WAITED 0x8
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#define YIELD (char) 0x20
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#define MUTEX_WAITING (char) 0x10
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#define MUTEX_WAITING 0xf0
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#define IS_WAITED(entry) (entry->status & WAITED)
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#define IS_MUTEX_WAITING(entry) (entry->status & MUTEX_WAITING)
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@ -48,6 +47,7 @@ struct context_entry {
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struct mutex_fifo_entry_t* mutex_fifo_entry;
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int valgrind_id;
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char status;
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char stack[STACK_SIZE];
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};
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struct last_thread_t {
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@ -79,10 +79,6 @@ int thread_yield(void)
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if (TAILQ_EMPTY(&head)) {
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return 0;
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}
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if (!(running->status & YIELD) && !IS_FINISHED(running)) {
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running->status |= YIELD;
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return 0;
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}
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/* Current strategy :
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* if we have checked the number of threads then keep the running one
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@ -137,9 +133,9 @@ int thread_create(thread_t* newthread, void* (*func)(void*), void* funcarg)
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} else {
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TRACE("Allocating new entry");
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new_entry = malloc(sizeof(*new_entry));
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memset(new_entry->stack, 0, STACK_SIZE);
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new_entry->context.uc_stack.ss_sp = malloc(STACK_SIZE);
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memset(new_entry->context.uc_stack.ss_sp, 0, STACK_SIZE);
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new_entry->context.uc_stack.ss_sp = new_entry->stack;
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new_entry->context.uc_stack.ss_size = STACK_SIZE;
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new_entry->context.uc_stack.ss_flags = 0;
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@ -261,7 +257,6 @@ int thread_join(thread_t thread, void** retval)
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DBG("ADDING (%p) TO FREED TAIL", entry);
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TAILQ_INSERT_TAIL(&context_to_freed, entry, link);
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} else {
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free(entry->context.uc_stack.ss_sp);
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free(entry);
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}
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@ -297,7 +292,6 @@ void clear_context(void)
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TAILQ_REMOVE(&head, last, link);
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free(last->mutex_fifo_entry);
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if (WAS_ALLOCATED(last)) {
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free(last->context.uc_stack.ss_sp);
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VALGRIND_STACK_DEREGISTER(last->valgrind_id);
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}
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if (IS_WAITED(last)) {
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@ -311,7 +305,6 @@ void clear_context(void)
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free(last->mutex_fifo_entry);
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TAILQ_REMOVE(&context_to_freed, last, link);
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if (WAS_ALLOCATED(last)) {
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free(last->context.uc_stack.ss_sp);
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VALGRIND_STACK_DEREGISTER(last->valgrind_id);
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}
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free(last);
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