fix: single variable was used twice at the same time for two different values
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2df30423dd
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f542af82d1
@ -16,7 +16,8 @@
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#define WAS_ALLOCATED(entry) (entry->status & ALLOCATED)
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#define WAS_ALLOCATED(entry) (entry->status & ALLOCATED)
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#define WAITING 0x4
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#define WAITING 0x4
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#define IS_WAITING(entry) (entry->status & WAITING)
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#define IS_WAITING(entry) (entry->status & WAITING)
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#define IS_WAITING_THREAD_FINISHED(entry) (((struct context_entry*)entry->retvalue)->status & FINISHED)
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#define GET_WAITING_THREAD(entry) ((struct context_entry*)entry->waiting)
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#define IS_WAITING_THREAD_FINISHED(entry) (GET_WAITING_THREAD(entry)->status & FINISHED)
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#define WAITED 0x8
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#define WAITED 0x8
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#define IS_WAITED(entry) (entry->status & WAITED)
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#define IS_WAITED(entry) (entry->status & WAITED)
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@ -24,7 +25,7 @@
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#define STACK_SIZE 4096
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#define STACK_SIZE 4096
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#endif
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#endif
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// Variables used to clean up everything at the end of the processes
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// Variables used to clean up everything at the end of the processus
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static char stack_for_freeing[STACK_SIZE] = {0};
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static char stack_for_freeing[STACK_SIZE] = {0};
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static int stack_valgrind_id = 0;
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static int stack_valgrind_id = 0;
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static ucontext_t context_for_freeing;
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static ucontext_t context_for_freeing;
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@ -34,6 +35,7 @@ struct context_entry {
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link; // Use to navigate inside the list
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link; // Use to navigate inside the list
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ucontext_t context;
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ucontext_t context;
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thread_t id;
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thread_t id;
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void *waiting;
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void* retvalue;
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void* retvalue;
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int valgrind_id;
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int valgrind_id;
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char status;
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char status;
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@ -136,8 +138,8 @@ int thread_join(thread_t thread, void** retval)
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{
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{
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TRACE("Join thread %p", thread);
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TRACE("Join thread %p", thread);
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struct context_entry* entry = thread;
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struct context_entry* entry = thread;
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// Check if the target is not already waited by an other
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// Check if the target is not already waited by another
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if (IS_WAITED(entry)) {
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if (IS_WAITED(entry) || IS_WAITING(entry) && GET_WAITING_THREAD(entry) != running) {
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return -1;
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return -1;
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}
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}
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@ -145,14 +147,13 @@ int thread_join(thread_t thread, void** retval)
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// Use status to be in waiting state
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// Use status to be in waiting state
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running->status |= WAITING;
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running->status |= WAITING;
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// Use retvalue to share which thread we are currently waiting for
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// Use retvalue to share which thread we are currently waiting for
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running->retvalue = entry;
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running->waiting = entry;
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// Mark the waited thread as waited to not be waited by any other thread.
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// Mark the waited thread as waited to not be waited by any other thread.
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entry->status |= WAITED;
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entry->status |= WAITED;
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entry->retvalue = running;
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entry->retvalue = running;
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do {
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do {
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thread_yield();
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thread_yield();
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} while (!IS_FINISHED(entry));
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} while (!IS_FINISHED(entry));
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// Exit from waiting state
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// Exit from waiting state
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running->status &= ~WAITING;
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running->status &= ~WAITING;
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}
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}
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@ -177,7 +178,7 @@ void thread_exit(void* retval)
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{
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{
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TRACE("Exit thread %p", running);
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TRACE("Exit thread %p", running);
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print_entry(running);
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print_entry(running);
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if (running == 0) {
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if (running == NULL) {
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exit(0);
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exit(0);
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}
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}
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@ -240,8 +241,8 @@ void __attribute__((constructor)) setup_main_thread()
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void __attribute__((destructor)) clear_last_thread()
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void __attribute__((destructor)) clear_last_thread()
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{
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{
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TRACE("POST");
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TRACE("POST");
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TAILQ_INSERT_HEAD(&head, running, link);
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// Running is the initial main thread. No need to switch to a static stack.
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// Running is the initial main thread. No need to switch to a static stack.
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TAILQ_INSERT_HEAD(&head, running, link);
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if (!WAS_ALLOCATED(running)) {
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if (!WAS_ALLOCATED(running)) {
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clear_context();
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clear_context();
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exit(0);
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exit(0);
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