feat: add deadlock verification
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@ -9,6 +9,7 @@
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#include <sys/queue.h>
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#include <sys/queue.h>
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#include <ucontext.h>
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#include <ucontext.h>
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#include <valgrind/valgrind.h>
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#include <valgrind/valgrind.h>
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#include <errno.h>
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#define FINISHED 0x1
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#define FINISHED 0x1
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#define IS_FINISHED(entry) (entry->status & FINISHED)
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#define IS_FINISHED(entry) (entry->status & FINISHED)
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@ -49,7 +50,7 @@ static struct context_entry* running = NULL;
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int thread_yield(void)
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int thread_yield(void)
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{
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{
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TRACE("thread_yield");
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//TRACE("thread_yield");
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if (TAILQ_EMPTY(&head)) {
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if (TAILQ_EMPTY(&head)) {
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return 0;
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return 0;
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}
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}
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@ -140,10 +141,20 @@ int thread_join(thread_t thread, void** retval)
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TRACE("Join thread %p", thread);
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TRACE("Join thread %p", thread);
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struct context_entry* entry = thread;
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struct context_entry* entry = thread;
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// Check if the target is not already waited by another
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// Check if the target is not already waited by another
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if (IS_WAITED(entry) || IS_WAITING(entry) && GET_WAITED_THREAD(entry) == running) {
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if (IS_WAITED(entry)) {
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return -1;
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return -1;
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}
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}
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// Check if there is a deadlock
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struct context_entry* parent = thread;
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while (IS_WAITING(parent)) {
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if (GET_WAITED_THREAD(parent) == running) {
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TRACE("Deadlock detected");
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return EDEADLK;
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}
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parent = GET_WAITED_THREAD(parent);
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}
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if (!IS_FINISHED(entry)) {
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if (!IS_FINISHED(entry)) {
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// Use status to be in waiting state
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// Use status to be in waiting state
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running->status |= WAITING;
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running->status |= WAITING;
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@ -152,6 +163,8 @@ int thread_join(thread_t thread, void** retval)
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entry->status |= WAITED;
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entry->status |= WAITED;
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// Use retvalue to share which thread is currently waiting for this thread
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// Use retvalue to share which thread is currently waiting for this thread
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entry->retvalue = running;
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entry->retvalue = running;
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DBG("%p is waiting for %p", running, entry);
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do {
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do {
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thread_yield();
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thread_yield();
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} while (!IS_FINISHED(entry));
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} while (!IS_FINISHED(entry));
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